Presentation Notes for exhibition opening.
"During this period of increasing cultural homogenization it is interesting to create an artwork which bridges the external world of fact and physics to the internal world of imagination and possibility.
The environment constructed for your museum presents such an intersection between worlds.
This particular sculptural volume is an explorationto of the boundaries between the inanimate and animate through the inclusion of inter-active electronics. By using the computer to mediate sensor input into programmed responses, the traditional experience of the passive art viewer is elevated to that of active participant, as music is created by audience movement.
In one regard the DREAMSCAPE is a continuation of the classical Greek quest for the creation of living sculpture. In another it is the utilization of contemporary materials (computers, software, and everyday objects) recombined to create a plaything for the imagination.
In still another way, it is an example of a kind of intimacy that is now made increasingly possible between participant, and the spirit of the artist as mediated by contemporary technology."
--- Peter Terezakis, January 1998 |